Description
This was a prototype I made in my free time with some friends of mine.
In short, this game would be a reinterpretation of Factorio & Satisfactory.
The goal of this project was to experiment with new features, the biggest one being multiplayer.
Since we were using Unity, we decided to use Photon to handle the multiplayer aspect of the game. This took a little bit of time to get familiar with, but once I did, it felt really good to be able to play with my friends online!
There are also some other really cool features I implemented in this project, you can read more about these below.
Engine: Unity 2020.3.29f1
Features
Multiplayer
The biggest challenge of this project was to make it multiplayer.
To do this I chose to use Photon. At the current stage, every single feature that’s implemented is synced amongst players.
Here’s a list of the most important features:
- Player Movement
- Player Shooting
- Procedural Map Generation
- Base Building
- & more!
Most Interesting CodeSnippets
Team
Artist - Joni De Graeve
Programmer - Warre Van Tittelboom
Programmer - Sasha Vigneron