Description
For the second semester of the first year in DAE we were assigned to recreate a basic game using their (limited) SDL framework. At the time, it didn’t matter how you made the game, you just had to make it work.
I chose to go for a very basic version of Realm of the Mad God, a top-down roguelike RPG.
Because I felt like this game was maybe a little bit too simple for the assignment, I decided to add some extras such as procedural generation & a basic inventory system, combined with loot drops.
If you would like to look at the code from this project, have a look at the Github repository.
Engine: Custom SDL Framework (By DAE)
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