PeakAEngine:
A 2D Multiplayer Game Engine
Description
During the summer break I decided to take my engine to the next level. Next to improving every feature the engine already had, the biggest change I’d made to the engine was multiplayer support using PlayFab’s services.
As for rendering my engine uses OpenGL3.0 together with SDL, whilst using a combination of SDL Events and Xinput for managing keyboard and controller input. Together with these, I decided to go with SDL_Mixer as a sound system.
If you would like to have a look at the source code, please visit the github repository.
Features
Most Interesting CodeSnippets
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