Graphics Programming
Description
In the 2nd year of DAE we had Graphics Programming 1. In this course, we learned how to render meshes to the viewport using different techniques. Such as a raytracer and a rasterizer. The latter we did both software- and hardware-based.
If you would like to have a look at the code, please visit the Github repository.
Engine: Custom C++ Graphics Engine
Most Interesting CodeSnippets
Resources
Image at top of this page - Antoine Fortin
Previous
Previous
AI Programming
Next
Next