Description
For the course Game Mechanics in DAE, we had to create a basic prototype in Unreal.
We were allowed to choose what sort of game we made, but it had to fit the theme of 2 random keywords we were assigned.
Mine were “Craft” & “Value”.
I came up with Mining Simulator. Mining Simulator is kind of an idle game, where you have components generating money for you. Your goal is to upgrade those components to generate even more money! You’re also able to buy new rigs to fit in all of your components. In this game, I also implemented a basic mission system. To make the game a little bit more challenging, some of these missions will have a timer. On top of that, there are also a few mechanics such as overclocking your pc, but you have to be careful for it not to overheat. If it does, it’ll ‘thermal throttle’ for a while until it has cooled down.
If you would like to have a look at the source code, please visit the Github repository.
Engine: Unreal Engine 4.27
Gameplay Video
Extra Information
Most Interesting CodeSnippets
Resources
Models & Sprites
Fusebox - BotondBencsik
Computer - MUSHROOM_BUILDS
Sound Effects - Kenney